Fire Ghost
Wisps take the form of a ghost when they have enough power. These ghosts are composed of the fire element and breathe out fire.
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit will recover 5 HP per turn when on lava, sandy or desert terrain. The effects of poison will not be prolonged or cured.
Information
Advances from: | Fire Wisp |
Advances to: | |
Cost: | 46 |
HP: | 63 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Fire Ghost |
Abilities: | heat absorption |
Attacks (damage - count)
fire claws melee | 10 - 2 fire | ||
fire breath ranged | 8 - 5 fire | marksman |
Resistances
blade | 10% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 80% | |||
cold | -70% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 1 | 30% | |
Deep Water | 3 | 20% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 1 | 30% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |